Marvelous Artist Stamp:

"Flight" from 1964

Before he composes his new stamp titled “Flight 1964,” the artist comments on the process unfolding before him on his PC. He taps the words of an MIT architecture prof as a template to explain what makes his stamp a cyber art work and an electronic stamp.

by Bill H. Ritchie

It is wonderful that I can, on impulse, sit down at my PC and scan through 40 years of my artworks, select one image from 1964 and create an artists stamp.

Wonderful, too, that the image is of a sculpture that still sits on the campus where I started my own life saga as an artist and teacher – the campus at what was then known as Central Washington State College, or CWSC, a little over one-hundred miles from where I’m writing.

The sculpture is titled “Flight”, an abstraction of three birds alighting on a rock cairn. The birds and rocks I carved from wood, the former out of white oak and the latter out of cedar. I did it for my sculpture class during my senior year in college almost exactly 39 years ago.

Now it's an image in my collection of 40 artists stamps, commemoratives of my 40-years in art.

Not only is this a collection of paper stamps, but it’s also an electronic stamp, which is a “hot spot” on a DVD which – like the other hybrid artworks I’ve been making for the past thirty years – has a life in both the real world and the cybernetic world.

What cybernetics has done to real artworks is create a continuous field of presence for me. The sculpture is in an administration building in Ellensburg a hundred miles away, but it is also on my desktop. Plus, in a few hours, it will be a sheet of give-away stamps at my temporary studio gallery on Seattle’s Capitol Hill - the experiment called Seattle Independents Mall, or SIM.

This “continuous field of presence” can fundamentally alter patterns of resource availability, use of space, and my sense of time.

By resource, I think of the need I have to see images from the art of my younger self. By use of space, I think how that sculpture takes up a square yard of floor space in a building miles away. By time I think of how my past is telescoped up into the present. With a few keystrokes and some additions of text, I give an “old” artwork an extension of life (in the form of an inch-square stamp).

Isn’t this comparable to the decentralization that Professor Mitchell, at MIT, is writing about? He gives example many people are familiar with, such as decentralized banking through ATMs and online stores such as amazon.com. He also mentions sex workers and drug dealers, too, who have found the Web and e-mail to be a better way to do their business.

I wish more artists and poets would use these systems, instead of only the art gallery’s walls and bookstore readings areas – sites that serve only a tiny segment of our population. Teachers, too, could take advantage of decentralized, mobile communication.

I aspired to teach art at the same time I practiced being an artist at the moment I left college. I am taking steps to resume that goal and, if I succeed, it will be because information technology (IT) has – as professor Mitchell says it has – transformed public space.

Like the traditional art school, artists who teach on the Web can supply what students and co-workers need in order to make their contributions to society. Artists and art teachers are a scarce resource, and some of them are already making use of desktop computers and networks to magnify that part of their offerings that can be communicated digitally.

Cellular communications and wireless networks will open the envelope, I believe, by making a coffee shop or park bench into a site for both a sending and receiving station for creativity. Art’s long association with the values of social and entertaining experiences will augment and make more vivid the meeting points of common, constructive goals people have in their minds and hearts.

I hope my work with my art and my education will have the effect of replacing what we, as artists and teachers, were limited to in the past century, and that art education will come into its own, supplying the creative ingredient needed to solve the problems that we face as human beings in a world that’s tired of our old ways of using resources and space.

                 
"Flight" is the title of the sculpture represented on this artist's stamp, Made of wood, the work is on loan to the college where the author went to school forty years ago.

Bill H. Ritchie is an Itinerate Professor of Art now based in Seattle. He taught 19 years at the UW where he’d been a full professor of art, teaching traditional printmaking and media arts. Resigning at 43 to start his own learning, research and production company, he discovered Emeralda in 1992, a fantasy region accessible only by computer. He invented the rules-of-play and created an operating system for an online interactive game, indulging himself in a virtual promised land in the age of digital reproduction.

He writes for the benefit of discipline, using a PDA when he's wandering around and a desktop PC to organize his essays. He has a thousand or more saved. And he has a blog on the island of RIISMA in the Emeralda Region. See Services.

For further information via e-mail: Ritchie@seanet.com, and see the professional Web site at www.seanet.com/~ritchie. The company’s name is Emeralda Works, 500 Aloha #105, Seattle, WA 98109.

Professor Mitchell's article is described in Issue 3 of Topic Magazine by an excerpt in The Chronicle of Higher Education:

"How technology has transformed the use of physical space"

William J. Mitchell, dean of the School of Architecture and Planning at the Massachusetts Institute of Technology, discusses "what cyberspace does to real space."

Wireless technology has created "continuous fields of presence," he argues, which, for better or worse, "can fundamentally alter patterns of resource availability and space use." As examples, he points to the decentralization of banking through automatic teller machines and online transactions, and the rise of online retailers such as Amazon.com.

Because cyberspace allows for mobile, covert communication, sex workers, pornographers, and drug dealers have also begun to rely this technology, according to Mr. Mitchell, making the job of law enforcers more difficult.

Information technology has also transformed public space, says Mr. Mitchell. "In the early Internet era," he writes, "networked computer clusters emerged as new foci of public spaces -- much like the traditional village well, but supplying a different type of scarce resource." However, he continues, as domestic space became wired and computers cheaper, these sites began to give way to cellular communication and wireless networks.

Nomadic societies used campfires as "mobile focal points for social life," he writes, while urban societies have offered fixed social attractions such as village wells, domestic hearths, and computer network drops. Wireless technology, however, has brought about a third alternative, he says: "We can use our portable communication devices to construct meeting points on the fly -- places that may only be known within particular, electronically linked groups, and which may only play such roles for fleeting moments."