Putting the S in TRPS

Service is where Teaching, Research and Practice can take the virtual professor

The 21st Century artist is a game inventor and developer, working in the art form of the times, which is digital games. Although new, it’s worthwhile to reflect on the past of art education in academe because the cornerstones of education haven’t changed.

By Bill H. Ritchie, Jr.

I was a college art professor, but I felt alone in my conviction that art had moved from the solitude of the painting studio to the multi-faceted movie studios. Movies, I believe, are the art of the 20th Century by any measure.

That belief positioned me to Teach, Research and Practice—what I call the TRP principle of academic life—outside the prescribed curriculum. But I had my eye on a star that had not yet risen.

Stardom wasn't my goal, however. I taught my art classes—from basic drawing and design through my primary subject area of printmaking up to graduate seminars—with a gleaming of technology. I never missed an opportunity to sneak video and computers into the work of the day, no matter what the course description read.

I got in trouble in school for my outlandish ideas, but outside the lands of ivory towers I was rewarded. People came from around the world to visit Seattle or the UW, and when they asked about new technology and art, they were often pointed in my direction.

It was motivating, on one hand, to view the emerging new art form (elementally comprised of new information and telecommunications technology) and have facilities and grant money on campus to try them out.

On the other hand, it was depressing to face resistance from above. The Dean laughed about the idea I had that video connected with fine arts. The art school chairman and advisers offices worked against including new technologies in the school’s curriculum.

Despite my provocations, I was promoted to full professor and given tenure after which I resigned. Why engage in battles for integrity that TRP clearly indicated when those principles were already of proven worth and would lead to victory for any teacher who acted on them?

There’s one more cornerstone of for building a professor's life  besides teaching, research and practice and that’s the Service aspect. Thus Teaching, Research, Practice and Service make up the four points of academic life. I resigned from the UW Art School so I could experience all four, honestly, deeply and permanently.

By cutting my ties with the dead weight of that school I've been able to shoot ahead to the now, and I’m in a position to sort out the best of what passed for art education in the past and test it in the present.

A new art form is emerging that blends the fine arts and the movies into a convergence whose sum is greater and more dynamic than its parts. I knew it was coming; I knew it in my heart and in my head. I had a feeling it would be in a game form, but I could not imagine--at the time--how that game would work.

Today I see that inventing and developing Emeralda: Stamps ‘N Stories is partly a community service project, the Service aspect. It's part of my effort to see what aspects of digital gaming promotes learning the four principles of the successful contemporary artist – teaching, research, practice and service to the community.

How do I play Emeralda, you might wonder. Emeralda’s an unpublished game at the time of this writing, but that doesn’t stop me from playing, every day, in the “solitaire” version. As an example of routine play, I subscribe to one paper-based newspaper a year – The Chronicle of Higher Education. Odd as it may sound, this is analogous to a stack of paper cards in a deck. When I draw a "lucky issue" (and this always arrives by e-mail even if I don’t get the paper), I can learn something about my game.

The excerpt below is today’s example (and it inspired this essay). You read it in the column called “A Glance at…”. Today its at the 2003 issue of "Higher Education Exchange" titled Renewing higher education's civic mission.


Higher education needs to do more to foster the civic engagement that underpins democratic society, argues Barry Checkoway, a professor of social work and urban planning at the University of Michigan at Ann Arbor. Contributions to their disciplines aside, today's faculty members "do not view their work as civic, although they may yearn for a civic expression that has been frustrated by their training and conditioning," he writes.

Affirming the civic mission of the university requires changing the dominant culture of higher education, he suggests. Graduate training too often ignores a civic content, and gatekeepers to academe discourage professors-in-training from spending time in community projects. Researchers, as a result, value "dispassionate" methodologies, he says. And yet, he writes, "studies show that faculty members who consult with community agencies are more likely to have funded research projects, publications in peer-reviewed journals, and positive student evaluations of their teaching, than those who do not."

Re-conceptualizing the prevailing research paradigm to emphasize "the welfare of civil society," Mr. Checkoway suggests, will require leaders who champion civic values, praise civic accomplishments, and implement supportive policies and structures, such as management training, awareness campaigns, and campus wide coalitions. One proven, but too-little-used approach, he says, is to involve community members in defining research problems, collecting data, and using findings. Faculty members can also prepare students for democratic participation by involving them as research partners, or awarding course credit for participation in community projects. Administrators, he says, can organize distinguished lectures and workshops on civic involvement, or introduce incentives in the promotion and tenure process.

Even small gestures can help, such as organizing brown-bag lunches, afternoon coffees, and dinners, he writes, because "social support is not usually considered part of the reward structure, but faculty members who receive it find it greatly rewarding."


By inventing and developing Emeralda: Stamps ‘N Stories, I believe I’m doing a public service because our society needs an art education system that’s close to our times and uses the educational opportunities of technology. Other disciplines, such as math, science, reading and so on, have incorporated technology (and, yes, games too!)  to help students learn.

My independent research and development of an art education system for helping people learn the history of art and technology and how it applies to games will be recognized as the S in the TRPS principle.

Now all I need is a real school! Until this is realized, I’ll be happy with a Hogwarts kind of school of my own dreams—and I've named it Emeralda Communiversity.

Bill H. Ritchie, Jr. is an Itinerate Professor based in Seattle. He taught college (UW) and after promotion to full professor of printmaking and media arts, he resigned at 43. He then launched several teaching, research and practice companies. In 1992 he discovered Emeralda, a fantasy region accessible only by computer. He invented the rules-of-play and created an operating system for online interactivity for himself.

He writes for the benefit of discipline, using a PDA when he's wandering around and a desktop PC to organize his essays. He has a thousand or more saved, which you can see listed on the ten "islands" on the Web. An example is www.seanet.com/~ritchie/oszine.html, on the island of O'Studios in the Emeralda Region.

For further information contact Bill H Ritchie via e-mail at ritchie@seanet.com, or visit his virtual art gallery at www.myartpatron.com. His professional Web site is at www.seanet.com/~ritchie and his first portal for Emeralda is www.artsport.com. The company name is Emeralda Works, 500 Aloha, Seattle, WA 98109. He can be reached by telephone at (206) 285-0658. Statistics: 1202 Words. 6230 Characters. 3 Pages. ios30626 Putting the S in TRPS. ©2003 Bill H Ritchie, Jr.